A nother BIG CSS update OMG!!!

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superMario
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A nother BIG CSS update OMG!!!

Do they realy think we made out of money waisting so mutch cap for this Sh!ty Game sigh

 

I will LOL so hard if they changed it back to the old one :P

 

 

 

Edited by superMario on 08/18/2010 - 07:41
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Whisp
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Re: A nother BIG CSS update OMG!!!

You can right click the game in your Steam games list and see what the update is all about, be thankful you don't play TF2, you'd be complaining a lot more about the amount of updates, and with every update come fixes, and fixes of the fixes.

Rob_Anybody
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Re: A nother BIG CSS update OMG!!!

Source Engine Changes (CS:S, DoD:S, TF2)

  • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
  • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Fixed clients being able to connect to servers with spoofed SteamIDs.
  • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Fixed a bug where some video configurations could get reset by restarting the engine.
  • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
  • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Fixed a case of uneven performance on multicore machines.
  • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
  • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
  • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Audio fixes:
    • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Reduced overlap in the sound timing code.
    • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Fixed a case where audio could skip.
    • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Fixed voice communication getting corrupted while playing on a Mac.
  • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">sv_pure 2 now protects the game_sounds files in the scripts directory.


Counter-Strike Source

  • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.
  • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts. 
  • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.
  • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.
  • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
  • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Gave chat interface priority over scoreboard to reduce conflict between the two.
  • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Increased size of HUD icons.
  • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters. 
  • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Made the message of the day screen dismissible by hitting ENTER.
  • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Fixed servers not being able to set sv_hudhint_sound.
  • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.
  • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Stats:
    • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.
    • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.
    • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.
    • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Improved the font on the achievement toast.
  • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Community Requests:
    • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )
    • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">De_dust and De_dust2 updated.
      • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Fixed several exploits.
      • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Fixed collisions on crenellation and domes.
      • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Fixed minor visual glitches.
      • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Adjusted HDR settings.
      • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Removed dust clouds.
  • http://cdn.store.steampowered.com/public/images/v5/dash1.gif); color: #999999; padding: 0px;">Added console variable cl_hudhint_sound.

 

DarkSilencer
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Re: A nother BIG CSS update OMG!!!

You're forgetting that they don't have Cap in America. So to them it's just a matter of downloading and playing without having to worry about spending anything.

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Scarecrow
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Re: A nother BIG CSS update OMG!!!

mine was about 45mb

superMario
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Re: A nother BIG CSS update OMG!!!

I HATE VALVE

I HATE VALVE

I HATE VALVE

 

I HATE UPDATES

I HATE UPDATES

I HATE UPDATES

The more they update the more they FIX

BS the more FIXES they make the more they fuk it up!!!!!!

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Scarecrow
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Re: A nother BIG CSS update OMG!!!

Just Breathe

superMario
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Re: A nother BIG CSS update OMG!!!

haha

 

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Toffman
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Re: A nother BIG CSS update OMG!!!

aaaaand another update haha

omg

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superMario
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Re: A nother BIG CSS update OMG!!!

damn 2 updates in 2 day's

owm

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superMario
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Re: A nother BIG CSS update OMG!!!

YAY geuss wat a nother mother bitcher update sigh

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