Team Fortress 2 Server Rebuild!

ISGaming is in the process of rebuilding all the Team Fortress 2 servers. We would like to get your favorite maps in order to build the perfect mapcycle. We would also like to know what you like and dislike about the current servers. Please comment on this post.

IS Admin Team

Swirl
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Re: Team Fortress 2 Server Rebuild!

Clan servers would be excellent, if you could get us 2 - 3 clan servers set up with Source TV on them it would really help out moving the clans over to IS.

Pickup servers that allow deadtalk would be awesome. You are going to have to get rid of Mani mod to do that, like we discussed in the other thread.

As for public servers, I would really like to see a pushmaps public server. The rotation would be: cp_well, cp_granary, cp_badlands. Maybe even a custom pushamap like cp_labor would be good to throw in there.

Another issue that needs to be addressed is the sv_pure cvar. It needs to be set to 2 in order to assure that players dont use weapon / player models which give them an unfair advantage (such as spiked models).

Turbz
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Re: Team Fortress 2 Server Rebuild!

i think the 1st thing that you could do is remove that manimod from the servers.. and in its place use sourcemod.

PulseDriver
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Re: Team Fortress 2 Server Rebuild!

This is great news in my opinion, really good to see support for TF2.  Swirl pretty much knows what is needed by the community but I think most importantly would be an easier way to communicate with you guys at IS.  Be it over IRC maybe or appointment of public admins so they can carry the community's needs onto the higher ups.

_enemy
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Re: Team Fortress 2 Server Rebuild!

Hi

On the top of the list is sv_pure, and the aforementioned pickup servers.

One thing I would definitely not suggest is admins. They create a void between those leading the community, and those belonging to the community. Perhaps only one admin who has a close link to the gamesmaster, I'm assuming(Possibly incorrectly) that you work in a similar fashion to the Saix service providers.

Also, in relation to the alltalk settings; it's important to not see the situation in black and white, not all servers need alltalk, not all servers need it off. Make sure you indicate if it has alltalk on in the server name though. Perhaps saying something like AT.

More attention to the competitive community is a definite, you seem to be our last hope, and I hope that you're definitely the best thus far.

 

Good luck IS, I look forward to enjoying your servers.

RetroSpekta
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Re: Team Fortress 2 Server Rebuild!

We will changing to "sv_pure 2" and enable sudden death mode on the public servers. These changes should be done today or tommorow.

Some of the other ideas and plans we're mulling over are:

  • Adding Large player count server perhaps 30 players, although we would probably turn off all-talk on it.
  • Pickup server
  • TF2 Stats
  • Clan servers with a recognized competition config
  • Public admins - (but not for a few weeks at least as we are definining the scope of admin tasks)

IS Gaming is not going to get all Gestapo though, check out the the new ROE http://www.isgaming.co.za/node/7

We're looking forward to the exciting changes comming up and welcome all feedback and suggestions.

 

Kradenko
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Re: Team Fortress 2 Server Rebuild!

Hi,

All the servers are now on sv_pure 2 and sudden death mode has been enabled across all 3 servers.

I have space for 4 public servers and then for 3 clan servers with a dedicated pickup server.

Krad.

razerfox
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Re: Team Fortress 2 Server Rebuild!

Good stuff Kradenko! Thanks!

wir
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Re: Team Fortress 2 Server Rebuild!

I wouldn't reccomend a stats system, it drives people into playing *for* stats rather than *for* their team. Seeing constant "kpd", "rank"-spam is also quite annoying.

Swirl
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Re: Team Fortress 2 Server Rebuild!

I second no stats. You get players who whore exclusively for their stats, which creates a negative playing atmosphere in certain cases.

Kradenko
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Re: Team Fortress 2 Server Rebuild!

ok... so no stats then. I still need map cycles though. Any thoughts on that?

Krad.

Banlam
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Re: Team Fortress 2 Server Rebuild!

Are the new ROE and more admins really necessary?

 

I've never had problems on the IS servers (well none that an admin would correct). Sure people swear every now and then, but so what? Some people just get frustrated, swearing is not that big a deal.

 

As for cheating and other problems. It's been fine up to now, why not just leave it as it was.

wir
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Re: Team Fortress 2 Server Rebuild!

Don't worry Banlam, I'm sure IS understand that people do, and will swear. If they appoint reasonable admins who understand this, there shouldn't be a problem.

It's when people start swearing AT each other that the play enviroment starts becoming bad. I.E. "YOU FUCKING HACKER STOP FUCKING KILLING JUST ME" <- I'd kickban someone for that, even if only for an hour for them to cooldown.

Banlam
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Re: Team Fortress 2 Server Rebuild!

No offence wir, but I'd prefer that kind of reassurance from the admins ;)

RetroSpekta
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Re: Team Fortress 2 Server Rebuild!

If you take the time to read the ROE, you will notice the opening paragraph:

1. Purpose

The Rules of Engagement for IS Gaming servers have been established to ensure that all gamers have a safe and enjoyable experience on our servers. In general common sense should be your guide so we’re going to try keep it short and sweet so you can get on with the reason you’re here. To game!

http://www.isgaming.co.za/node/7

The admins who get to appointed will have this mystical common sense. :p

RetroSpekta

IS Gaming : TF2 Core Admin

anthem
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Re: Team Fortress 2 Server Rebuild!

1) Please could you change the "-IS- TF2 Public All Maps" server back to maxplayers 24, as 32 is QUITE overboard and causes unneeded lag.

2) When am I getting admin privelages?

anthem
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Re: Team Fortress 2 Server Rebuild!

This is ridiculous!
I tried playing on a 32 man server now and not only did I get lag spikes (internet spikes, not PC!), but also 'connection problems' and overall it was just shocking to play.

PLEASE make it 24 players, the way it should be!

Numb
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Re: Team Fortress 2 Server Rebuild!

Please change the 32 man server back to 2 24 man servers. Not only is there constant lag but it's complete chaos and degrades tf2. Furthermore it has gone from 2 full 24 man servers to 1 full 32 man server. How does this math work out? Please change it back, I don't understand why it was changed in the first place when it was working perfectly before. Why change a system that was working 100% and had people playing happily on.

Banlam
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Re: Team Fortress 2 Server Rebuild!

@RetroSpekta

Thanks for the reply. Sounds promising.

Numb
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Re: Team Fortress 2 Server Rebuild!

Any news in getting servers back?

Kradenko
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Re: Team Fortress 2 Server Rebuild!

Hey,

The 32 player was just a test to see what the guys would like. The 32 player setup seems to be the standard overseas.

I have space for 4 public servers.Was thinking of the following:

- 32 Player Dust/Gravel/Gold XL
- 24 Player Dust/Gravel/Gold
- 24 Player Dust/Gravel/Gold AT
- 24 Player All Maps*

*We can have a vote on the maps that must be in or out of the all maps server. Will look into having a RTV on this server aswell.

Krad.

Swirl
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Re: Team Fortress 2 Server Rebuild!

*sigh* Why do you want to put the majority of the servers on borebowl, ****pit and noobrush? Those maps are SO overplayed on public servers already. ctf_turbine is a really popular map for publics but there is only one server that actually runs it for pubs. How about a granary badlands turbine server? That would work our really great, provided people actually can get over their dustbowl/gravelpit/goldrush asshatery which is degrading the standard of play to the point of oblivion. Also, get rid of Mani mod, its a pile of crap.

RetroSpekta
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Re: Team Fortress 2 Server Rebuild!

Badwater Basin is well suited for 32 players.

http://tf2wiki.net/wiki/Badwater_Basin

- 32 Player Badwater/Dust/Gravel/Gold XL
- 24 Player Control Point    (Badlands/Dustbowl/Fastlane/Granary/Gravelpit/Steel/Well)
- 24 Player Dust/Gravel/Gold AT
- 24 Player All Maps RTV

XL = Extra Large
AT = All Talk
RTV = Rock teh Vote


Ret

Swirl
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Re: Team Fortress 2 Server Rebuild!

You know, I have not read any positive feedback regarding the 32 man server as of yet. Your argument of "Its the most popular server size overseas" is inaccurate to begin with. There are just as many 24 man servers as there are 32 man servers, if not more.

32 man servers are merely there for mindless killing and spamming. Its laggy and imbalanced, and in the process of running a 32 man server you are taking away slots that would normally have been filled on a normal 24 man server.

Do your research properly before hosting something because if you are going to host a server according to the suggestion of one forum post, then I will be really disappointed in the direction that you are going to take TF2 at IS. We have asked you for a pushmaps server quite a while ago, and the removal of mani mod. Those issues have not been touched at all.

Also, what about a pickup and one or two clan servers? Whats going to happen about that? That pickup server was up for almost a month (if not longer) and you did nothing about removing mani mod and getting source mod on it.

Im sorry to say this but you seem to be heading the same direction SGS did - ignoring input from people who know what the hell is going on, and stalling with getting things done.

RetroSpekta
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Re: Team Fortress 2 Server Rebuild!

Swirl, the TF2 servers and admins and mods/tools and everything TF2 related is currently being looked at. Over the last two weeks I have been commenting on that.

Souce mod is the planned tool and mani is not actually being used much as no has has admin rights at the moment anyway.

When I've been playing and asking people what they think, there are a lot of possitive comments. Granted there are some remarks about SPAM, stalemate scenarios (maps) and lag.

I play on Iburst at the moment and I dont get any lag on TF2 32 player server. Its most likely the performance of the PC that has the biggest role to play on 32 player servers.

Having said all that, IS Gaming is about gaming not about he who shouts the loudest on the forums. 

This is what is happening:

  • A Core TF2 admin will be appointed to oversea the TF2 community.
  • A plan of what the roles of the public TF2 admins will be drawn up. (The appointed core admin will have a large say in this and therefore this is going to take some time). Keep in mind TF2 is not CSS and hopefully we don't need to baby sit them as much.
  • Sourcemod will be implemented
  • All talk on/off is still on the table
  • Map rotations and voting is being discussed
  • TF2 Clan servers will happen
  • TF2 Pickup server will happen. (How this will be managed and the channel setup and community members with match rights etc is being planned)

These things take time and we may adjust and tweak things as we go on and experiment with some ideas.

We value all input and suggestions and we strive to take into consideration all points of view. 

RetroSpekta

IS Gaming : Core admin

anthem
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Re: Team Fortress 2 Server Rebuild!

I experience internet lag on the 32-man servers and trust me, after 8 years of gaming I think I can tell the difference between internet and PC lag. On top of that, I run a Core2Quad 2.3Ghz processor with a 512mb gfx card, 3GB DDR667 ram and all of my visual settings are on LOW so it simply cannot be PC lag. When I was in a server the other day I had huge lag spikes and sometimes even connection problems. I asked people if they had the same thing and quite a few said "yea, its laggy." It only started happening once the servers were changed to accommodate 32 players.

I vote make more 24-man servers instead of 32-man servers.

Kradenko
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Re: Team Fortress 2 Server Rebuild!

Noted. We are playing with some test setups atm. Will move the test servers to the actual servers as soon as they are live.

Please note that we are newish in the TF2 arena, so the server setups are going to be a bit crazy at first as we try different setups.

@anthem, these lag spikes you were getting, was that even on the 24 player servers or just the 32 player servers?

Krad.

anthem
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Re: Team Fortress 2 Server Rebuild!

Just the 32-man servers.

24 man servers ran perfectly.

r0adrunner
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Re: Team Fortress 2 Server Rebuild!

Well hai tharr, in my opinion a "Public Comp server" would be awesome, it would be max 16 players(maybe even 14) and you would restrict classes like only 1/2 snipers, only 1/2 spies. Only 2 heavies etc. Making for a more fair game - in my opinion it would be awesome and one can actually practise stuff on this server, unlike the FFA server which is just chaos.

This worked very well in CoD4, don't see why it won't work here :)

Turbz
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Re: Team Fortress 2 Server Rebuild!

played on that 32man server last night.. its very laggy.. 

PulseDriver
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Re: Team Fortress 2 Server Rebuild!

I have to agree with roadrunner.  Much of a noob as he is, he makes an interesting point, one or two comp servers does sound like fun.  Maybe add this to the poll on the right side and see what people think about it?

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