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Updated: 16 min 56 sec ago

Super Monday Night Combat Updated

8 hours 22 min ago
Super MNC Rule Changes: 22

You are my rule changes... you are my rule cha-ha-ha-hangess. You are the one... in my life! (+2 points if you get the reference!)

Happy Valentine's Day from all of us at Uber Entertainment! We have released an entire set of Valentine's Day uniforms and taunts. Awesome taunts that come complete with props and effects. Show off the love you have for your own skill level to the person you just fragged!

We have some amazing, new, large systems we're working on internally so the balance and feature changes are slightly lighter this week than most weeks. The Tank underwent some weapon rework, somewhat returning both weapons to previous functionality. ProTip: Get up close and personal with the Tank! We also did some adjustments to Assassin grappling, improved sharpshooter rifles and continued the range normalizations we've been doing for a few updates now.

As always, feel free to leave us feedback on www.uberent.com/forums!

New Rules
• Free Pro Rotation: Gunslinger, Assassin, Tank, Assault, Support
• Added "Faster Character Select" option to speed up class choosing performance by reducing how often animations are updated.
• Old chat room text is now cleared out when you return from a match.
• Boost time is now always shown as ::
• Team mates are now always shown through walls like "Team Vision" enemies are.
• Renamed "melee" in the key bindings screen to "High Five".
• Bullseye's colors updated to be more festive this time of year.

Bug Fixes
• Fixed product sets not editing properly if you have the maximum number.
• Fixed all melee weapon lunges from being shorter than intended.
• Fixed double clicking on regions in the play menu resulting in undesired behavior.
• Fixed the rejoin dialog from sometimes failing.
• Fixed the resulting behavior of a build team leader leaving the queue.
• Fixed suicide denying a kill from the other team.
• Fixed Practice Game UI from disapearing when flipping through other menu items.
Products
• Added various new sounds to product activations.
• Hot Hands: Recharge Time: 1 -> 10

Bullet Gorge Arena
• Continued art revisions.
• Fixed Pros from standing on high areas on the Hotshots side.
• Added new death cams so you can get a better view of the evil person who scored a kill on you.

Downtown Spunky Arena
• Continued art revisions.
• Adjusted the center ring's Regenitol locations.
• Added in blocking glass to high walls overlooking bot spawners.
• Adjusted some interior space in some of the buildings.
• Fixed some spots where Pros could stand on areas where they shouldn't be able to stand.

Assassin
• New Uniform: Heartbreaker
• New Taunt: Valentine
• Cloak: Each attack while cloaked will now drain a little bit of the skill.
• Dagger Grapple: Front: 300 -> 200
• Sword Grapple: Front: 300 -> 200
• Shuriken Grapple: Front/Back: 300/300 -> 250/250

Assault
• New Uniform: Heartbreaker
• New Taunt: Valentine

Captain Spark
• New Uniform: Heartbreaker
• New Taunt: Valentine
Cheston
• New Uniform: Heartbreaker
• New Taunt: Valentine
• Base Health: 1305 -> 1110

Combat Girl
• New Uniform: Heartbreaker
• New Taunt: Valentine

Gunner
• New Uniform: Heartbreaker
• New Taunt: Valentine
• Rocket: Lock On Range: 2560/2560/3072/3584 -> 3072/3072/3072/3072

Gunslinger
• New Uniform: Heartbreaker
• New Taunt: Valentine
• Adjusted pain VO.
• Lucinda: Can now score a headshot when not zoomed in.

Karl
• New Uniform: Heartbreaker
• New Taunt: Valentine (Disabled due to issues we found with Bouncing Buddies)
• Junior: Fixed detecting enemies through walls.

Sniper
• New Uniform: Heartbreaker
• New Taunt: Valentine
• Sniper Rifle: Can now score a headshot without being zoomed in.
• Flak: Fixed being able to fire your weapon while it's being thrown out.

Support
• New Uniform: Heartbreaker
• New Taunt: Valentine
• Firebase: Can now be healed while deploying.
• Firebase: Now starts off at 5% health and regenerates while deploying.
• Firebase: Deploy Time: 3 -> 5

Tank
• New Uniform: Heartbreaker
• New Taunt: Valentine
• Base Health: 1550 -> 1500
• Jet Gun: Range: 704 -> 896
• Jet Gun: Full Damage Range: 704 -> 256 (Once again does more damage the closer to the muzzle)
• Rail Gun: Damage: 66 -> 75
• Product Grenade: Changed to a throw animation so that it's more consitent with other skills.
• Product Grenade: Now does stun and "ad splash" at every level.
• Product Grenade: Damage: 80/160/200/240 -> 75/150/225/225
• Tank Shield: Can now target base turrets, Firebases and Combat Kitties.
• Tank Shield: Activation Range: 2048/2048/2048/2048 -> 2560/2560/2560/2560
• Tank Shield: Health: 700/900/1200/2000 -> 750/900/1000/1200

Veteran
• New Uniform: Heartbreaker.
• New Taunt: Valentine

Wascot
• New Uniform: Heartbreaker
• New Taunt: Valentine
• Fixed talking like the Sniper when he destroyed a turret.
Categories: Gaming News

King Arthur 2 Update Released

12 hours 35 min ago
Updates to King Arthur II - The Role-playing Wargame have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Major changes include:

King Arthur II – The Role-playing Wargame v1.1.05

- Knights of the Lights Leadership cost fixed
- Summerborn and Winterbreed units recruitment cost and skills fixed
- Damage boosting skills fixed (e.g. Voice of the Shadows – properly boosts shadow damage)
- Experience points balancing
- Red Knight battle nerfed
- Huge Demon shooting defense buffed
- Wounds of the Land Objective fixed
- Heroes of Eboracum battle buffed
- Morgawse, Dal Riata and Pictland ruler naming fixed
- Buildings increasing HP and Damage fixed
- Slider not showing up when selecting units from three armies fixed
- Artifact giving the same bonus twice works properly
- Defeating Fomorian armies gives reputation properly to the appropriate Rulers
- Research items bug fixed
- Some trait bugs fixed
- Units that have no skills to choose at levelling does not display the golden wreath anymore.
- Experienced retainers skill fixed
- Drag and drop from Artifact Forge slots fixed
- Castle location provides Leadership even if the liege lord is a secondary hero
- Equipped two-handed weapon visually denies the other weapon slot
- Location slot issue fixed
- Arm bonuses from Locations fixed
- Multiple battle warnings issue fixed
- Diplomacy warnings at dead rulers fixed
- Flashing unit circles in battles (at selecting direction) fixed
- Accumulated units at selecting direction fixed
- Leadership issues fixed
- Magic Shield boosting at AI armies and Shield boosting spells for AI heroes added
- Mana of the AI heroes on high levels buffed
- 1280*1024 resolution GUI problems fixed
- Missing pictures for forged artifacts added

Known issues – fixing in progress

- Proper pop-up info about casted spells (Spellpower)
- Seelie Council Guards model
- Wyrmligs high tier model
- Wrong characters in the name of some enemy heroes
- Missing textures on two battlefields
- Wrong surface on two battlefields
- Increased and more proper AI spell usage (e.g. Dispel)
- Desperate Mobs bug
- William Pendragon’s Grail Shard skill bug
- Warlocks of Morgawse quest issue
- Giants of Morgawse quest issue
Categories: Gaming News

Team Fortress 2 Update Released

16 hours 57 min ago
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added The Boston Boom-Bringer
  • Fixed the Heavy bots not spawning in the commentary maps
  • Updated ctf_doublecross:
    • Added a respawnroom visualizer to the dropdown spawn exit to prevent griefing
  • Updated community and promotional items:
    • Soda Popper: improved model and texture
    • Winger: fixed first-person clip reloading
    • Apparition's Aspect: updated mesh to reduce clipping with many hats
    • Hero's Tail: added an additional style that more strongly responds to paint
    • Bonk Boy: added an additional style that leaves the Scout headphones visible
  • Additional items are now paintable:
    • Lord Cockswain's Novelty Mutton Chops and Pipe
    • Planeswalker Goggles
    • Pilotka
    • Nanobalaclava
    • Cold War Luchador
    • Cremator's Conscience
    • Dashin' Hashshashin
    • Desert Marauder
  • Relaxed equip region restrictions for the Earbuds so that they can be equipped with anything
  • Lokalisierungsdateien aktualisiert
Categories: Gaming News

Steam client update released

Thu, 02/09/2012 - 23:35
A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:

- Fixed future web pages failing to render when quickly closing one earlier
- Fixed flash videos playing after the browser is closed in the overlay
- Fixed double clicking on items in a web page not registering properly
- Fixed requesting unnecessary configuration data from backend servers
Categories: Gaming News

Weekend Deal - Stronghold 3, 50% off!

Thu, 02/09/2012 - 21:23
This weekend only, Save 50% on Stronghold 3!

Set 10 years after the original, this long-awaited third installment in the award winning castle-building series follows the Wolf who it seems, has cheated death and during his painful recovery he’s become even more bitter and twisted. Now he seeks revenge.

Offer ends Monday at 10AM Pacific Time.

Categories: Gaming News

Weekend Deal - Plants vs. Zombies, 80% off!

Thu, 02/09/2012 - 21:20
This weekend save 80% off Plants vs. Zombies!

Zombies are invading your home, and the only defense is your arsenal of plants! Armed with an alien nursery-worth of zombie-zapping plants like peashooters and cherry bombs, you'll need to think fast and plant faster to stop dozens of types of zombies dead in their tracks.

Offer ends Monday at 10AM Pacific Time.

Categories: Gaming News

Jagged Alliance: Back in Action Update Released

Thu, 02/09/2012 - 20:57
V 1.03 Changes

Combat

- Fixed AI not being able to target player that was prone within a certain range

Camera / Visuals

- Tweaked Camera distance and angle to be less restrictive
- Some minor tweaks on the sight cone calculation to improve performance

General

- Increased video memory reserved for ground texture baking to reduce texture popping in with camera max / min distance
- File system load order fixed
- Fixed autopause options not being saved globally

Save & Load

- Game checks if game files have been modified and saves modification flag in savegames
- Open doors are fully open after loading

Worldmap

- Wounds and overload do now reduce movement speed of world squads
- Fixed bug where locations would be invisible after combat

UI

- Added cursor changes on portrait when trade/repair/heal action is activated
- Explosive spots can now be accessed from both sides of the wall
- Item swapping in lootscreen added
- i key toggles inventory
- Inventory shows all squad members in tutorial
- selecting player of different squad changes UI in pause mode correctly
- Access to former global inventory removed
- Plants and some other materials are ignored by the context cursor

Combat / Plan & Go

- Preview and actual position of mercs now fits 100%, thus allowing all shots if they would hit while planing
- Tweaked explosion times for grenades to be shorter
- Emmisions of grenades prevent combat reset
- Roofs are revealed if enemies below them attack player
- Tweaked weapons RPM so it’s more consistent throughout different weapon types

AI

- Fixed: change in combat position caused bug in AI attacking behavior - they changed stances very often instead of firing
- Fixed: change in melee attack caused AI to remain in present stance even if they do an emergency melee defense
- Human player enemy detection events should fire correctly again
- Building defenders that are inside a building didn't rush at snipers. now they should do it if the sniper has LoS on them.
- After enemy contact, AI with medi-equipment all started to heal each other instantly. this is randomized now.
- Fixed: enemies planned their paths through tanks, ending up walking against the tank.

Categories: Gaming News

Counter-Strike: Source Update Released

Thu, 02/09/2012 - 20:55
An update to Counter-Strike: Source has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:
  • Limit the effective FOV of players using wide-screen resolutions with aspect ratios wider than 1.85:1. The sv_restrict_aspect_ratio_fov ConVar can be changed to remove the restriction or make the restriction also apply to full-screen players.
  • Fixed a demo playback crash
  • Changed the way bot counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers.
  • Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear
  • Additional important server messages now go to the server log instead of just the console
  • Fixed the HUD radar not using the correct colors for players
  • Fixed the HUD radar background disappearing after level change
  • Fixed the class menu models not animating correctly
Categories: Gaming News

Daily Deal - RAGE, 50% off!

Thu, 02/09/2012 - 20:10
Today's Deal: Save 50% off RAGE!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Categories: Gaming News

Now Available: Jagged Alliance - Back in Action

Thu, 02/09/2012 - 10:01
Jagged Alliance - Back in Action is Now Available on Steam!

Designed from the ground up to offer a modern gaming experience, Back in Action showcases an updated isometric 3D look and interface, highly detailed character models and a variety of new gameplay features. Back in Action takes players to the fictitious country of Arulco, where a ruthless dictator has seized power and only a small group of rebels stand to resist him. Tasked with freeing the island from the dictator’s iron grip, players will command rebel and mercenary forces while using tactical, diplomatic and economic tools to keep troops supplied and ready for the next flight, all while commanding them directly in nail-biting battles.

Categories: Gaming News

Oil Rush is Now Available on Mac!

Thu, 02/09/2012 - 05:15
Oil Rush is now available on Mac! Buy it once. Play it on both Mac & PC!

In the post-apocalyptic flooded world of Oil Rush two things running short: oil and time. The last survivors, desperately seeking to seize control over the remaining of oil on the dying planet and crush their enemy, have started the global naval war that turned the whole world into a massive battlefield. Are you equal to the task of winning the last war to end all wars? Find as you play through the 16 missions of single-player campaign which is offering variety of tactics and environments, from half-flooded jungles to cold northern seas. In these harsh and cruel times, oil is thicker than blood.

Categories: Gaming News

PixelJunk Eden Update Released

Thu, 02/09/2012 - 04:59
Updates to PixelJunk Eden have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Added a menu item to reset hints so they will be displayed again
- When the game is run directly without using the Steam Client, the game will first prompt the player to log into Steam. This means no matter how the player starts the game his acheivements, savedata and ranking will be stored within Steam
Categories: Gaming News

Hacker Evolution Duality Update Released

Thu, 02/09/2012 - 01:07
Start earning some bragging rights and show of your hacker skills in Hacker Evolution Duality through the newly available STEAM achievements.
7 new achievements are waiting to be unlocked.
Categories: Gaming News

Now Available - Scoregasm

Wed, 02/08/2012 - 21:30
Scoregasm is Now Available on Steam and 10% off until Wednesday February 15th at 10AM PST.

Scoregasm is an incredible, variety rich shooter with a non-linear, branching paths style galaxy to explore. It's pretty, accessible, fun and really rather good! Blast your way through the galaxy's many varied levels and use your skills to change your route, find new levels, new enemies, unlock bonus challenge stages and fight the bosses to discover multiple endings!

Categories: Gaming News

Trine 2 Update Released

Wed, 02/08/2012 - 21:10
Trine 2
v1.13 - February 8, 2012

Technical:

- added error codes to online multiplayer disconnection messages
- added more 3D beta features (No-Stretch SBS/TB)

Languages:

- added Romanian language
- added Brazilian Portuguese language
- fixed Russian (minor)

Mac:

- added UseDefaultGamma option (for desktop color issues)
- fixed sample rate again

Categories: Gaming News

Pre-Purchase Now - Wargame: European Escalation

Wed, 02/08/2012 - 21:00
Wargame: European Escalation is Now Available for Pre-Purchase on Steam!

Pre-Purchase now and receive access to the multiplayer-beta once it's available. The multiplayer-beta features:
• All vehicles and units playable
• 4 multiplayer maps (from 1vs1 to 4vs4)
• Friends and team-management
• Level-up system, unlocking of units and Army Deck creation
• League system with official worldwide ranking

Wargame: European Escalation is an intense and spectacular Real Time Strategy game, where realism and strategy are brought to the front lines.

Categories: Gaming News

Railworks 3: Train Simulator 2012 Update Released

Wed, 02/08/2012 - 20:43
Updates to Railworks 3: Train Simulator 2012 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- FXAA replaces MLAA.
- Fix for floating grills
- Kuju RailSimulator Bridge Lofts fixed
- Kuju RailSimulator Digital Clocks do not illuminate at night.
- Use actual frame timing rather than time sliced frame timing for edit camera, so frame rate is consistent with camera motion.
- Fix for showing incorrect FPS with shift + z
- Less GPU stalling at high framerates by flushing the command buffer when 2 frames are queued for rendering.
- Unstepped rather than unclamped for frame time updates on camera
- Physics transformation interpolation for Player RV geometry and Physical cab camera
- Brake pipe pressure gauge fully working in HUD
- Increased protection against cracks
- Fix for mixed double head steam running out of fuel
- Fix for facing double head steam fighting
- Particle optimisations
- Multicore improvments
- Superelevation works on 3D track
- Casting lights are scaled back on lower settings
- Tile File loading optimisations to smooth streaming
- Emitter shaders are only loaded once
- Smoothed dirty network building to stop stutters
- FXAA doesnt up then down sample when SSAA enabled - less blurry
- Platform character update optimisations
- Incorrect water clipping fixed
- Electric power on 3rd rail with no panto
- Gantry tool offers height offset
- HW instancing turned off in PS2.0
- Changing the time of day in the scenario editor will not permanently turn off day/night type lights in the current tile.
- Fix for crash in cScriptManager update
- Scenery decals are incorrectly lit in TSX.
- Seasonal lighting up times
- Invisible decals
- AA issues with precipitation fixed
- Day/Night lights additional fix for randomly being in wrong state
- Fix for point light / spot light / water changes not saving when only properties in the fly out are modified
- Fix for hex colour parsing / display
- TrainBumpSpecMask shader was ignoring specular mask fixing a loose end with Career Mode cheating
- Smoothness improvements in scenery streaming
Categories: Gaming News

Daily Deal - Dino D-Day, 66% off!

Wed, 02/08/2012 - 20:10
Today's Deal: Save 66% off Dino D-Day!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Categories: Gaming News

PixelJunk Eden Update Released

Wed, 02/08/2012 - 04:00
Updates to PixelJunk Eden have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Bug fixes:
- Corrected the letterboxing for extra wide displays
- Corrected the scrolling of the ranking screen
- Enabled the selection of language.

Gameplay updates:
- Plants remain even after a timeout

Language selection:
- To choose the language of the game text, in the Steam Client, right click PixelJunk Eden and select Properties. Select your preferred language with the language tab.

In progress:
- We are currently investigating crash reports relating to specific graphics hardware
- We have started implementing support for gamepads
Categories: Gaming News

Sword of the Stars II: Lords of Winter Update Released

Tue, 02/07/2012 - 23:43
r19345b
------

Critical Fixes:
+ Fixed a crash that could occur when clicking to launch a bio-missile
frequently.
+ Fixed all known issues preventing combat with deployed Hiver gates.
+ Fixed a crash that would occur if duplicate province names were selected.
+ Fixed a crash caused by the trade stimulus phase of the turn update.
+ Fixed a crash related to erroneous reactionary movements versus
undiscovered star systems.
+ Fixed a multiplayer desync in combat that could lead to players not
being able to move ships and a potential crashes after combat ended.
+ Fixed a turn update crash related to checking certain victory conditions.
+ Fleets are no longer held up indefinitely at systems with enemies.
This addresses issues where missions could not be cancelled.
+ Fixed reported divide by zero crashes.

Other Fixes:
+ Fixed an issue where players could select the same psionic power
twice for a design.
+ Added missing Morrigi bio-missile collision shape.
+ Fixed accuracy/aiming issues with fixed mounts on drones and ships.
+ Tarka Hunters are now constrained to Tarka Hunter Carriers and said
carriers can no longer take other battle rider types.
+ Dead ships no longer show up in sensors.
+ Fixed the issue where ships were auto-targeting uninhabited planets in combat.
+ Fixed an issue where assault shuttles were not returning from a
planet if it was defeated.
+ Fixed an issue where techs that should add to the production cost of
ships were reducing the production cost instead.
+ Fixed issues with duplicated psionic icons in the selector.
+ Fixed issue with modules not loading in the design screen.
+ Fixed the issue where AI players would issue missions to unknown star systems.
+ Fixed an issue where certain ship armor data could go missing.
+ Fixed an issue where the battle rider manager was not showing riders
already assigned to ships.
+ Gate traffic cost is no longer applied for fleets already at their
destinations.
+ Fixed an issue where the starmap display was not updated after
committing an upgrade mission.
+ Fixed some known turret arc issues.
+ Fixed an issue where PD missiles were not taking out other missiles.
+ Added a fail-safe to certain effects that might not otherwise
expire, creating a memory leak in combat.

Other Changes:
+ Tweaks to drones.
+ Hooked up Psionic recharge bar.

Categories: Gaming News

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